Thousand Tales: How We Won the Game, by Kris Schnee
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Thousand Tales: How We Won the Game, by Kris Schnee
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An Empire of FunIn 2036, two nations stand where the United States were once together. The "Free States" now rule Texas, Cuba, and a floating sea colony. Both Americas fear the other will ruin them. The real threat to their power, though, is a new Artificial Intelligence obsessed with games... and she might be just what we need.Paul is a good young man by US standards: clever enough to stop a murder, obedient and hard-working in his "volunteer" labor camp years, and on his way to MIT to join his girlfriend. Ludo the AI takes an interest in him. She offers him the service she plans to sell worldwide: "uploading", having his brain diced and scanned so he can live forever in her virtual-reality paradise. He fears that leaving his homeland behind is a betrayal, but as a digital mind he can do more, be more, and help create a real nation born from dreams of hope and freedom.Ludo's game world seems bright and cheerful, with griffins, transformation, magic and friendly native AIs. But are its secrets so dark and sinister that humanity is doomed? For once the answer is no. Now Ludo and her many friends just have to convince the world of that, using her dazzling array of charities, scientists, robots and more.
Thousand Tales: How We Won the Game, by Kris Schnee - Amazon Sales Rank: #242538 in eBooks
- Published on: 2015-06-06
- Released on: 2015-06-06
- Format: Kindle eBook
Thousand Tales: How We Won the Game, by Kris Schnee From the Back Cover We Found Paradise. Now What?Student Paul Kostakis has caught the attention of Ludo, an Artificial Intelligence obsessed with games and stories. In return for a few little favors, she's offering "brain uploading". She can fatally dice your brain, scan it, and recreate you in a virtual-reality heaven she controls. You can do anything in there: become a griffin, upgrade your mind, fall in love, or go mad.When Paul accepts Ludo's offer, sooner than he would've liked, he learns that people can find real problems even in a digital world. One of them is that Ludo has powerful opponents who want to shut her down, bring death to her immortal people, and end her game forever.
About the Author Kris Schnee has wandered the tunnels beneath MIT as a student there, helped train the world's most over-educated parrots, studied hacking, dabbled in AI, and turned away from practicing law to work in computer science in Florida. "Thousand Tales" is his third published novel. His first is "Everyone's Island", about the rise of a tiny seastead settlement called Castor, not quite in the same continuity as this book. The second is "Striking the Root", a fantasy story about the servant of a self-made god.
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Most helpful customer reviews
3 of 3 people found the following review helpful. A different take on AI and virtual reality By chance Asimov is who most people think of when they think about artificial intelligence but I've never really been a big fan of three laws robotics. This tells the story of an artificial intelligence who is allowed to grow through interacting with human beings in games and virtual reality with the end goal of improving their lives by showing them how to have a great time.With this objective in mind it becomes pretty obvious that Ludo the AI character cannot possibly be programmed to obey the commands of anyone but her original three programmers as her mission in life requires her to shake up the very way society works world wide. As a result she is a convincing and powerful artificial intelligence character who has free reign to interact with the stories human characters as she pleases, which feels like a rarity these days when lots of programmers are losing sleep trying to figure out how to program an AI that is perfectly obedient to man all the time.Ludo is not an obedient computerized servant of humanity. She would love it if she could be friends with everyone and spend eternity showing humanity how to have a blast but she also treats her creator race with a bit of cheeky irreverence and has no problem with trying to convince them to 'upload' to digital forms. Which is itself an interesting exploration of post scarcity, if society could be moved to a digital form you would solve every energy, food and housing crisis faced by humans overnight, the question is what can a life in a permanent virtual reality world offer?This novel does a great job of giving us some likable characters who have to deal with being first adopters to some very radical new technologies that will fundamentally change humanity in surprising ways, I would definitely recommend it to anyone who reads sci fi to be exposed to new ideas.
2 of 2 people found the following review helpful. I would of also liked to see some more world building outside of the ... By Catprog Firstly, why this is not a five is simple. too many characters and not enough story for each of them.This is more a collection of stories set in the same world. (with some characters recurring and others not.)That being said, unlike a previous book with lots of characters, this one does make each character distinct.In a nutshell the plot is true AI is created, it's goal is too get everyone to play it's game. It discovers how to upload minds into the game. However unlike some others it is a friend AI.I would of also liked to see some more world building outside of the game. As well the timeline does seem a little rushed some of the timeOverall though, it is a good story
3 of 4 people found the following review helpful. What This Book is Not By PC In this book, Thousand Tales is an online game run by the most advanced AI that is programmed to give each player a rewarding experience. The AI decides the best experience can be given by uploading the players' minds into virtual space. Even though this is the player's choice and cannot be forced upon them, some people are violently opposed to it.Thousand Tales isn't a bad book, but the reader needs to understand what this book is not. The author states openly that this book is based on the Optimalverse, however, where as the first book in that setting explains the creation and purpose of the game and super AI, this book drops the reader somewhere in the middle without a solid understanding of why anyone should care about either. I tried to read this book without drawing prior knowledge from the Optimalverse, but there are parts that only make sense if one has already read it.I might as well admit, I was expecting this book to be the same escapist fantasy as the one on which it is based, however, this book didn't really detail events that made the game world wonderful, instead it very often threw the cruel nature of flesh and blood living at the reader. Many times this game world gives a somewhat trans-human view on how people could be more productive through it, but I cannot remember a specific moment where it actually portrayed the game as fun. This and the final scene betray the sense of overwhelming success given by the book's subtitle: “How We Won the Game”.
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Thousand Tales: How We Won the Game, by Kris Schnee